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Executive Summary

GRID - Gaming Revolution for International Development is a blockchain start-up that is unleashing the power of no code to transform video game creation.

We are building Breshna, a platform that empowers users to create video games with no-code, at low-cost & lightning speed. Breshna is a virtual platform where users can build, own, share and monetize their own video games using Bresh, the platform’s utility token. The word Breshna means lightning in the Pashto language.

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Our vision is to offer a deeply immersive metaverse (Breshnaverse) in which players will create and share their own video games collaboratively and with ownership. We are aiming to disrupt the current no-code content creation platforms by providing game makers true ownership of their assets as non-fungible tokens (NFTs) and rewarding their participation with our utility token – Bresh (BRSH).

Breshna is currently available on Breshna.io as a web2 product. To date Breshna has gained significant traction: 198k+ users from 96+ countries, of which 3k+ registered game makers have made more than 7k video games on the platform. GRID recently launched Breshna's alpha version on Product Hunt and were #2 Product of the Day and #5 Product of the Week. PH also featured Breshna in their newsletter.

By adding a web3 layer to Breshna’s game maker, we empower our users to not only create and share but also own and monetize their video games.

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This white paper details our plans to build the web3 layer of Breshna. The document will cover all aspects of the new token, including its structure, distribution, utility, and estimated timelines for development and integration. This document will be available at https://breshna.io/web3 and will continue to be updated and improved over time as progress is made and more information becomes available.

Before we dive in, a quick overview on three frequently used terms:

Context & Rationale

In order to understand the value-add for Breshna, we look at 4 tech trends:

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  1. The Video Games Industry is MASSIVE but centralized:

The video games market was worth over $145 billion in 2019. While being larger than movies and music combined, ****the centralized ownership and control of user-generated content in video games limits creator rights and ownership. Central control over the trading of virtual goods created by players restricts them from generating fair value for their creations.

  1. Casual Gaming is the craze: